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The benefit of these lights is that they are all physically accurate. We'll therefore explore the lights that ship with Arnold. So because we're going to be using Arnold we also want to make sure that the lights we use are compatible with it.
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Now I know that we've not got to the rendering section of the series of tutorials but in essence the renderer that we want to use will affect the lights that we will want to create. Know the Basics: Maya Part 1: Interface Know the Basics: Maya Part 2: Viewports and Navigation Know the Basics: Maya Part 3: Modelling Know the Basics: Maya Part 4: Organisation Know the Basics: Maya Part 5: Animating Know the Basics: Maya Part 6: Motion Graphics Know the Basics: Maya Part 7: Shaders & Textures As of 2017, Maya ships by default with a renderer called Arnold. In part eight of the Know the Basics: Maya 2017 series, Paul Hatton explores the lights that are available with Maya's default renderer, Arnold.
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